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DSDT editor and patcher

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I've downloaded the DSDT Editor, extracted DSDT and when I've clicked on COMPILE (without editing anything yet) it already is giving me errors lol, how can I fix that?


I can't even save the DSDT.aml to work on edits cause it won't save..

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hello


some times the original dsdt have already errors


must correct that errors ...


and then u can compile it and save


warnings and remarks no problem..


good hack

PB Easy Note TM 86 - i5 430 M - H55M - Ram - 6 GB - Alc272 - Radeon HD 5470 512 QE/CI

Lenovo G500 - i5 3230m - HM77 - Ram - 8 GB - Conexant audio - HD 4000

My OS X Files 

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hello


some times the original dsdt have already errors


must correct that errors ...


and then u can compile it and save


warnings and remarks no problem..


good hack

 

Hello, I only got remarks and warnings on MaciASL and cannot compile, but under DSDT Editor I got some errors, should I paste them here? Where can I begin searching for fixes? Since I don't know how to even begin fixing those errors.


Thanks in advance;

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a good way is to take notes of the errors names and google one per time. that´s how i learned and still learn when i face something new.

Se quando viaja faz o que quer, quando viajar, não leve a mulher

.

Core I5 750 12gb 500gb GTX 760(macOS 10.12, macOS 10.12.Xb, Win10)

Pentium 4 3.06 2gb 80gb fx5200 (10.5.8)

iMac G3 400Mhz 512mb Rage 8Mb (10.4.11)


Save OSX86... Don't Let Tony win!

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a good way is to take notes of the errors names and google one per time. that´s how i learned and still learn when i face something new.

 

Okay I've done it, and I managed to eliminate the errors, I only have warnings and remarks, not errors anymore, it is safe to compile it now?


Thanks in advance.

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I need a diff patch from two DSDT.dsl files (attached) so I can use it with DSDT editor and patcher.


Only difference: one is patched with a (proven working) Nvidia GeForce graphics patch. I need a diff patch so I can apply the grfx dsdt patch to another dsdt of almost the same Laptop, also w/ that same GeForce Go. The grfx patched DSDT from the other Laptop works on Laptop 2, so I KNOW the patch in the DSDT works!


How now do I create the diff patch Nvidia GeForce Go 7600.txt?


Thank you


PS: I created a diff patch with Chameleon Wizard and applied it to my DSDT. Result: no change = bad

DSDT Sound only.dsl.zip

DSDT Sound+Graphic.dsl.zip

Asus Vivobook S15 F510UA series (S510UA-BQ514T) | i5 8250U | Intel UHD620

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hello


this is what it have in graphics


after Method (_DOD, 0, NotSerialized)


and before Device (LCD)

 

 Method (_DOD, 0, NotSerialized)
                   {
                       Return (Package (0x04)
                       {
                           0x00010100, 
                           0x00010110, 
                           0x00010200, 
                           0x00010210
                       })
                   }
                  Method (_DSM, 4, NotSerialized)
                   {
                       Store (Package (0x18)
                           {
                               "@0,compatible", 
                               Buffer (0x0B)
                               {
                                   "NVDA,NVMac"
                               }, 
                               "@0,device_type", 
                               Buffer (0x08)
                               {
                                   "display"
                               }, 
                               "@0,name", 
                               Buffer (0x0F)
                               {
                                   "NVDA,Display-A"
                               }, 
                               "@1,compatible", 
                               Buffer (0x0B)
                               {
                                   "NVDA,NVMac"
                               }, 
                               "@1,device_type", 
                               Buffer (0x08)
                               {
                                   "display"
                               }, 
                               "@1,name", 
                               Buffer (0x0F)
                               {
                                   "NVDA,Display-B"
                               }, 
                               "NVCAP", 
                               Buffer (0x14)
                               {
                                   /* 0000 */    0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 
                                   /* 0008 */    0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 
                                   /* 0010 */    0x00, 0x00, 0x00, 0x00
                               }, 
                               "NVPM", 
                               Buffer (0x1C)
                               {
                                   /* 0000 */    0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
                                   /* 0008 */    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
                                   /* 0010 */    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
                                   /* 0018 */    0x00, 0x00, 0x00, 0x00
                               }, 
                               "VRAM,totalsize", 
                               Buffer (0x04)
                               {
                                   0x00, 0x00, 0x00, 0x10
                               }, 
                               "device_type", 
                               Buffer (0x0C)
                               {
                                   "NVDA,Parent"
                               }, 
                               "model", 
                               Buffer (0x17)
                               {
                                   "nVidia GeForce Go 7600"
                               }, 
                               "rom-revision", 
                               Buffer (0x26)
                               {
                                   "nVidia GeForce Go 7600G OpenGL Engine"
                               }
                           }, Local0)
                       DTGP (Arg0, Arg1, Arg2, Arg3, RefOf (Local0))
                       Return (Local0)
                   }
                   Device (LCD)

 

the sound file with the graphics section

 

DSDT.zip

 

good hack

PB Easy Note TM 86 - i5 430 M - H55M - Ram - 6 GB - Alc272 - Radeon HD 5470 512 QE/CI

Lenovo G500 - i5 3230m - HM77 - Ram - 8 GB - Conexant audio - HD 4000

My OS X Files 

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ah OK, I see, nice - that worked indeed, thank you for your very fast help & reply, artur-pt :)


I'd still be very interested in how to create a diff patch from the two dsl files. Do you happen to know how this is done?


(as a side note I still get a kernel panic stating the Nvidia GeForce 7xxx - I'll dmesg as soon as I'm back in 10.7.5)

Asus Vivobook S15 F510UA series (S510UA-BQ514T) | i5 8250U | Intel UHD620

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Hello. I'm new to the hackintosh world and have been successful with installing OSX without messing around with DSDT but it seems it would make my life easier if I have a properly setup DSDT.


I guess my question is in regards to the screen with before and after when opening a patch. I suppose "before" is my "config" before the patch is applied. And "after" is what it will look like after applying the patch?


I'm only asking because I've opened 3 patches for my Gigabyte board and the before and after screens are identical!


thanks

hackintosh (trying): HP Z820 + 2x E5-2643 V1 + AMD 5700XT + 64GB

main desktop: iMac 5k 2017

main laptop: MBP 15in 2017

spare laptop: MBP 13in 2016

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